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Attacker Value
Unknown
CVE-2021-3939
Disclosure Date: November 16, 2021 (last updated February 23, 2025)
Ubuntu-specific modifications to accountsservice (in patch file debian/patches/0010-set-language.patch) caused the fallback_locale variable, pointing to static storage, to be freed, in the user_change_language_authorized_cb function. This is reachable via the SetLanguage dbus function. This is fixed in versions 0.6.55-0ubuntu12~20.04.5, 0.6.55-0ubuntu13.3, 0.6.55-0ubuntu14.1.
0
Attacker Value
Unknown
CVE-2021-42377
Disclosure Date: November 15, 2021 (last updated February 23, 2025)
An attacker-controlled pointer free in Busybox's hush applet leads to denial of service and possible code execution when processing a crafted shell command, due to the shell mishandling the &&& string. This may be used for remote code execution under rare conditions of filtered command input.
0
Attacker Value
Unknown
CVE-2021-39218
Disclosure Date: September 17, 2021 (last updated February 23, 2025)
Wasmtime is an open source runtime for WebAssembly & WASI. In Wasmtime from version 0.26.0 and before version 0.30.0 is affected by a memory unsoundness vulnerability. There was an invalid free and out-of-bounds read and write bug when running Wasm that uses `externref`s in Wasmtime. To trigger this bug, Wasmtime needs to be running Wasm that uses `externref`s, the host creates non-null `externrefs`, Wasmtime performs a garbage collection (GC), and there has to be a Wasm frame on the stack that is at a GC safepoint where there are no live references at this safepoint, and there is a safepoint with live references earlier in this frame's function. Under this scenario, Wasmtime would incorrectly use the GC stack map for the safepoint from earlier in the function instead of the empty safepoint. This would result in Wasmtime treating arbitrary stack slots as `externref`s that needed to be rooted for GC. At the *next* GC, it would be determined that nothing was referencing these bogus `ext…
0
Attacker Value
Unknown
CVE-2020-6016
Disclosure Date: November 18, 2020 (last updated February 22, 2025)
Valve's Game Networking Sockets prior to version v1.2.0 improperly handles unreliable segments with negative offsets in function SNP_ReceiveUnreliableSegment(), leading to a Heap-Based Buffer Underflow and a free() of memory not from the heap, resulting in a memory corruption and probably even a remote code execution.
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