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Attacker Value
Unknown
CVE-2007-5248
Disclosure Date: October 06, 2007 (last updated October 04, 2023)
Multiple format string vulnerabilities in the ID Software Doom 3 engine, as used by Doom 3 1.3.1 and earlier, Quake 4 1.4.2 and earlier, and Prey 1.3 and earlier, when Punkbuster (PB) is enabled, allow remote attackers to execute arbitrary code or cause a denial of service (daemon crash) via format string specifiers in (1) a PB_Y packet to the YPG server or (2) a PB_U packet to UCON. NOTE: this issue might be in Punkbuster itself, but there are insufficient details to be certain.
0
Attacker Value
Unknown
CVE-2006-3401
Disclosure Date: July 06, 2006 (last updated October 04, 2023)
Stack-based buffer overflow in Quake 3 Engine as used by Quake 3: Arena 1.32b and 1.32c allows remote attackers to cause a denial of service and possibly execute code via long CS_ITEMS values.
0
Attacker Value
Unknown
CVE-2006-3400
Disclosure Date: July 06, 2006 (last updated October 04, 2023)
Stack-based buffer overflow in the CG_ServerCommand function in Quake 3 Engine as used by Soldier of Fortune 2 (SOF2MP) GOLD 1.03 allows remote attackers to cause a denial of service and possibly execute code by sending a long command from the server.
0
Attacker Value
Unknown
CVE-2006-3325
Disclosure Date: June 30, 2006 (last updated October 04, 2023)
client/cl_parse.c in the id3 Quake 3 Engine 1.32c and the Icculus Quake 3 Engine (ioquake3) revision 810 and earlier allows remote malicious servers to overwrite arbitrary write-protected cvars variables on the client, such as cl_allowdownload for Automatic Downloading and fs_homepath for the quake3 path, via a string of cvar names and values sent from the server. NOTE: this can be combined with another vulnerability to overwrite arbitrary files.
0
Attacker Value
Unknown
CVE-2006-3324
Disclosure Date: June 30, 2006 (last updated October 04, 2023)
The Automatic Downloading option in the id3 Quake 3 Engine and the Icculus Quake 3 Engine (ioquake3) before revision 804 allows remote attackers to overwrite arbitrary files in the quake3 directory (fs_homepath cvar) via a long string of filenames, as contained in the neededpaks buffer.
0
Attacker Value
Unknown
CVE-2006-2875
Disclosure Date: June 07, 2006 (last updated October 04, 2023)
Stack-based buffer overflow in the CL_ParseDownload function of Quake 3 Engine 1.32c and earlier, as used in multiple products, allows remote attackers to execute arbitrary code via a svc_download command with compressed data that triggers the overflow during expansion.
0
Attacker Value
Unknown
CVE-2006-2082
Disclosure Date: May 10, 2006 (last updated October 04, 2023)
Directory traversal vulnerability in Quake 3 engine, as used in products including Quake3 Arena, Return to Castle Wolfenstein, Wolfenstein: Enemy Territory, and Star Trek Voyager: Elite Force, when the sv_allowdownload cvar is enabled, allows remote attackers to read arbitrary files from the server via ".." sequences in a .pk3 file request.
0
Attacker Value
Unknown
CVE-2006-2236
Disclosure Date: May 08, 2006 (last updated October 04, 2023)
Buffer overflow in the Quake 3 Engine, as used by (1) ET 2.60, (2) Return to Castle Wolfenstein 1.41, and (3) Quake III Arena 1.32b allows remote attackers to execute arbitrary commands via a long remapShader command.
0
Attacker Value
Unknown
CVE-2005-0983
Disclosure Date: May 02, 2005 (last updated February 22, 2025)
Quake 3 engine, as used in multiple games, allows remote attackers to cause a denial of service (client disconnect) via a long message, which is not properly truncated and causes the engine to process the remaining data as if it were network data.
0
Attacker Value
Unknown
CVE-2005-0430
Disclosure Date: February 12, 2005 (last updated February 22, 2025)
The Quake 3 engine, as used in multiple game packages, allows remote attackers to cause a denial of service (shutdown game server) and possibly crash the server via a long infostring, possibly triggering a buffer overflow.
0